Hello! My name is Philip Ouellette. I am an Environment Artist living in Seattle, WA with over 10 years of experience working in the games industry. I am passionate about crafting large open worlds.
Currently I work at Sucker Punch Productions on as a World Artist on Ghost of Tsushima. I've contributed to projects such as Ghost of Tsushima, Ghost of Tsushima: Legends DLC, Infamous: Second Son, Infamous: First Light, State of Decay, & Guild Wars 2.
In 2010 I moved to Seattle, WA to study game art at FuturePoly. Prior to FuturePoly, I completed a Bachelors of Fine Art in Electronic Arts at the University of Cincinnati, College of Design, Architecture, Art, and Planning (DAAP), in Cincinnati Ohio.